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“Artizens looks like a side-scrolling, miniature Shadow of the Colossus with crafting, loot and intelligent beasties.”
“It’s sort of the ‘open-world’ concept applied to your character.”
“As someone who moonlights as an illustrator, this excites me a great deal.”
“…post-launch support is where the game will really rocket into it’s own—more enemies, more templates, PVP? There’s a lot of potential.”